![]() ![]() The more I think about it, the more I find the comparisons of Musashi to Zelda unfounded. Unfortunately for Square, gameplay wise, Musashi is merely a solid action RPG. However, it must be said that Square’s intention with Brave Fencer Musashi wasn’t to deliver a great story, specially since action RPGs aren’t known for their great tales (unless you’re talking about Alundra), but rather, Square apparently seemed interested in delivering big in the gameplay department. Square tried hard to add humor with some corny scenes, and some well acted dialog, but it doesn’t work because everything is so cliched, that you can tell what’s going happen in the story before it happens. Musashi is an overconfident brat at the beginning of the game, and he remains an overconfident brat at the end of the game. This happens periodically throughout the game.īrave Fencer Musashi is only about 15 hours long, so forget about character development, what you see is what you get. To keep things interesting in between the main tasks of scroll and crest searching, Square throws in one or two problems for Musashi to resolve in order to aid the village and its villagers. So indeed, the story is lacking, the whole game takes place on a small village and its surrounding areas. His first task is to recover Lumina, which he does promptly, but upon his return to the castle he finds that an Imperial goon has kidnapped the Princess.įrom here the story takes the predictable: collect five scrolls for Lumina, beat the Crest Guardians in order to liberate the crests, so that you are strong enough to defeat the last boss blah, blah, blah… So Musashi is forced to save the land from the Evil Thirstquencher Empire. ![]() However, the Butler, whom Musashi refers to as “Geezer” thanks to his advanced age, and weird semi Shakespearean way of talking, tells him that until he saves their kingdom he cannot return home. Musashi however is not at first happy with the whole idea of him being taken away from his home world. Instead they get a 3-foot-tall Samurai named Musashi, who himself is a brat full of bravado. ![]() Being that the King and Queen of the castle are conveniently gone for vacation, the Princess and her Butler have no choice but to do a Hero summoning in which supposedly the Great Brave Fencer Musashi, a legendary hero who once saved the world centuries before the game’s start. The peaceful Kingdom of Allucaneet suddenly finds itself under attack at the beginning of the game. The Story in Musashi is cliched if anything. Because not 30 minutes into the game Princess Allucaneet gets Kidnapped. It is difficult to gauge whether Musashi was developed as a parody of other games such as Mario and the Zelda series in which the princess is always kidnapped. Since releasing the magnificent FFVII, Square had disappointed a few fans with a few crappy mediocre RPGs such as Saga Frontier and Ehrgeiz (which is a Fighting/RPG hybrid title that is pedestrian in quality, but it features FFVII characters so it is was highly sought after title). Companies did this to boost the sales of a product they didn’t think would sell too well by itself, after all, Musashi was an original title that lacked name recognition. Square must not have believed the “Zelda Killer” moniker because they released the game with an exclusive playable demo of the highly anticipated FFVIII. The game did not receive magnificent scores, but a large contingent of critics (specifically a critic from a Game Mag with cartoon characters for editors known for giving mediocre RPGs PERFECT SCORES) received Musashi with good scores. It is quite possible that the game wouldn’t have been as well received as it was by the critics had this not been the case. In fact, Musashi was lucky to beat Zelda out of the gates by one month. The game, however, had the misfortune of being released in the same year that the groundbreaking Zelda: Ocarina of Time was released. The game was billed as Square’s Zelda Killer, which was interesting, considering that the game tries to mimic Mario 64 more than Zelda itself. Brave Fencer Musashi was a little PS1 action-RPG developed by SquareSoft, a company that excels at making Traditional RPGs.
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